Triad Rules

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Arena Layout

Arena Layout

X = No Go Zone

S = Safe Zone

T = Triangle

A, B1, B2, C, D1, D2 = Boards


Arena Description

  • The "Triad Arena" is made up of the "Court", the "Safety Netting" and all 6 Boards
  • The “Court” is an equilateral triangle with 12m sides (see diagram above).
  • There are 6 back boards arranged around the “Court”.
  • The "Safety Netting" surrounds the “Court”, sitting 2 metres out from the sidelines and rising to a height of 4 metres.
  • The "Main" Board ‘A’ contains the “Basket” and is located in one corner of the triangle.
  • Boards ‘B1’ and ‘B2’ are located on the sides of the triangle originating from the "Main" board.
  • Board ‘C’ is located on the middle of the baseline, directly opposite the "Basket".
  • Boards ‘D1’ and ‘D2’ are located in the base corners.
  • The ball is considered “Out of Bounds” when the ball or a part of the players body holding the ball leaves the "Court" boundaries, or into the “No Go Zone” (‘X’ in above image).
  • The “No Go Zone” is a 1m long area directly in front of the "Main" board.
  • The “Restricted Zone” is a 3m long area next to the “No Go Zone”.
  • The Triangle ‘T’ is in the centre of the "Court", used for “Starting” and “Restarting” the game, and as a “Safe Zone”.
  • The "Penalty Mark" is where all Penalty shots are taken from.
  • The Head Referee bounces the ball whenever need arises, monitors the base line and monitors the bottom left third of the "Court" for breaches of the rules. They also focus on “Charging” related breaches.
  • Referee 2 starts the timer, monitors the base line and monitors the bottom right third of the "Court" for breaches of the rules. They keep a track of how many points are loaded and informs’ the scoreboard attendant. They also focus on “Travelling” related breaches.
  • Referee 3 is the referee who monitors all scoring shots, the “Restricted Zone” and indicates how many points are scored. Referee 3 also monitors the side line closest to them and the top third of the "Court" for breaches of the rules. They also focus on “Travelling” related breaches.
  • Referee 4 monitors the side line closest to them, the “No Go Zone” line and the top third of the "Court" for breaches of the rules. They also focus on “Charging” related breaches.

Commencing a Game

A Triad game is started with a “Bounce” (similar to Australian Rules). A nominated player from each team stands at positions ‘1’ and ‘2’, the "Head Referee", at position ‘3’ (see Arena diagram). The whistle blows and the “Head Referee” bounces the ball in the ‘T’, the two opposing players compete for possession of the ball once it has bounced off the ground.


Movements with the ball

In 3 vs. 3 games, the player with the ball is permitted 1 step. They may rebound to themselves off any Board and continue play. Bounce passes to other players off the ground are permitted, but a player can not use the ground to bounce the ball to themself to gain more steps.

In 2 vs. 2 games, the player with the ball is limited to 1 step before passing, rebounding or shooting.

In a 1 vs. 1 game, the player with the ball is permitted 2 steps before the ball must be rebounded off a Board or shot.

Kicking the ball is not part of game play and a warning will come from a Referee if deemed accidental. A second occurrence, or if the act is deemed to be intentional, will result in a “Change over”.


Grounding and Loading the ball

“Loading” the ball involves calculated rebounding off or touching one, two, or all three of the baseline Boards ‘D1’, ‘C’ or ‘D2’.

One rebound off Board ‘C’ loads the ball with 1 point.

A rebound off EITHER Board ‘D1’ or ‘D2’ supersedes Board ‘C’, loading the ball with 2 points.

A rebound off BOTH Board ‘D1’ and ‘D2’ loads the ball with 3 points.

If possession is lost, shooting to score is only possible once the ball is "Grounded" and “Loaded”. This means that if the ball is stolen or lost to a member of the opposing team (knock downs don’t count), that team must then do a “Grounded Restart” by ensuring the ball is “Grounded” (touched down) within the “Safe Zones” before they can “Load” the ball and score.


Restarting play

After a team has scored, or a change of possession has been awarded due to an “Error” or “Foul”, or the ball has gone “Out of Bounds” the game must be “Restarted”. One player from the team with possession starts from the “T” before “Loading” the ball off either the ‘D’ or ‘C’ Boards. Players do not need to “Ground” the ball at this time.

The “Head Referee” will wait till all players are on the Court and the player with the ball is in the “T” before blowing the whistle.

Once the "Head Referee" has blown the whistle, the player can continue play. If the player releases the ball or leaves the “T” before the whistle has blown, a "Minor Foul" (Premature Restart) will be called.


Safe Zones and Safe Zone Defence Line

There are 3 “Safe Zones” “S” around the “Court”. One inside the “T” at the “Court's” centre and one at each base corner. When the player in possession of the ball places both feet or touches the ball to the ground inside a “Safe Zone”, no attacking play can be made on the ball or player. The nearby Referee will inform the nearby defensive players to back away if they haven’t already done so, thus indicating that the player with the ball is "Safe". Defensive team members (within the boundaries of the “Court”) must retreat 1m from the “Safe Zone” to behind the “Safe Zone Defence Line” immediately to allow the player to continue game play unhindered. If a player is out of bounds this does not apply so long as no move is made against the attacking player. This includes striking the ball or blocking passes.  There is no step limit for players in a “Safe Zone”.

If the player with the ball then steps out of the “Safe Zone”, the “Referee” nearby calls "Play On!!" to indicate the ball is now fair game.

An attacking player is only allowed to remain in the “Safe Zone” for a maximum of 3 seconds before they ‘must’ release the ball or exit the “Safe Zone”. The 3 seconds begin from the moment the player has both feet or the ball grounded inside the “Safe Zone”. Once a player has left a “Safe Zone” they may re-enter it but will NOT be deemed to be safe. A "Minor Foul" (Safe Zone) will be called against any player who does not obey the “Safe Zone” rules.


No Go Zones

The “No Go Zone” ‘X’ is the area directly in front of the board ‘A’. If a player in possession of the ball steps inside the “No Go Zone” that player is considered “Out of Bounds” and play must be “Restarted”, with possession to the opposing team. If any player from either team steps inside the “No Go Zone”, they MUST exit to the side of the “No Go Zone” and return to the "Court" outside the “Restricted Zone”. They are not allowed to re-enter the “Restricted Zone” until the current play has finished. Failure to do so will result in a “Minor Foul” (No Go Zone), being called.


Out of Bounds (Attacking Team)

A player will be deemed “Out of bounds” if any part of their body is touching the ground outside of the sidelines while having contact with the ball.

On the line is deemed to be “In”.

In the air above the ground “Outside” the "Court" is still “In”, until the player touches the ground while in contact with the ball.

The ball is deemed to be “Out of bounds” if it touches the ground “Outside” of the sidelines.

The only exception to these rules is in the “No Go Zone”, where the ball is still deemed to be “In” if it touches the ground. A player may have contact with the ball in the “No Go Zone” as long as “No part” of the body touches the ground whilst in contact with the ball.


Out of Bounds (Defensive Team)

A player will be deemed “Out of bounds” if any part of their body is touching the ground outside of the sidelines. Normally, this does not concern the “Defensive Team”.

Though: If a defensive player is “Out of Bounds” and they play at or interfere with the play of the ball then a Minor Foul will result. This is important for defenders in the “Restricted Zone”. If they contact the ball whilst out of bounds or in the “No Go Zone”, a foul will be called. See Minor Fouls and Penalties table.


Restricted Zone

The “Restricted Zone” is a 1.5 metre zone out from the “No Go Zone” near board “A”.

In the 3 and 2 player variant, only 2 players from the attacking team and 1 from the defensive team may enter the “Restricted Zone” the other players from each team must stay behind the line or a “Minor Foul” (Off Side) will be called.

1v Restricted Zone

In a “1” player game, so long as the attacking player has possession of the ball, the defensive player ‘may not’ enter the “Restricted Zone”. The defensive player may only enter the “Restricted Zone” when the ball enters it. Whether whilst in possession of the attacking team or without.


Tie Ball Resolutions

When two players from opposing teams are locked in simultaneous possession of the ball, a “Dead Ball” will be called immediately by the "Referee's". The two players involved will face off in a “Bounce” to resolve the conflict and continue play.


Time Outs

A “Time Out” may be called by a player if a stoppage in play is needed. If the stoppage is for an injury any player can make the call and the game (and the clock) will be stopped immediately. A player may also call “Time Out” for a non injury related stoppage but the game will not be stopped until the ball is dead. The Referee’s may call “Time Out” at any time and the game will be stopped immediately.


Time Wasting

If a player, between plays, is judged by the “HeadReferee” to be taking too long to A) re enter the court or B) step into the “T” to restart a game, a “Time Wasting” foul will be called. (See Minor Fouls and Penalties table)


Scoring Points

The points achieved when a basket is successfully shot are dependent on the points "Loaded" on the ball by the scoring team during that game play:

  • Score loaded after rebounding off only board "C" = 1pt
  • Score loaded after rebounding off only board "D1" = 2pts
  • Score loaded after rebounding off only board "D2" = 2pts
  • Score loaded after rebounding off boards "C" + "D1" = 2pts (Note: D1 overrides C rather than adding to it)
  • Score loaded after rebounding off boards "C" + "D2" = 2pts (Note: D2 overrides C rather than adding to it)
  • Score loaded after rebounding off boards "D1" + "D2" = 3pts
  • Score loaded after rebounding off boards "C" + "D1" + "D2" = 3pts(Note: D1 + D2 overrides C rather than adding to it)
  • The maximum points able to be scored on 1 shot is "3", no matter how many times the ball is touched to a board.

Errors, Fouls and Penalties

Error:

A mistake by an attacking player that results in them losing possession of the ball.

Foul:

An act that violates the rules of Triad.

Penalty:

Is the main disciplinary sanction available to the "Referee's" to penalise players who commit deliberate or accidental fouls.


Errors

(initiate a warning or changeover, see Errors Table for details)

Travelling:

Taking more than the allowed number of steps.

Kicking the ball:

Kicking the ball is not allowed at any time.

Bouncing to yourself:

You may not pass or bounce the ball to yourself without the ball contacting a board.

Out of bounds:

Throwing the ball or stepping out of bounds whilst in possession of the ball.

Scoring without loading points:

Shooting the ball into the basket without a grounded restart or without loading points on the ball.


Errors Table

Errors Rec League Squad League
Travelling Warning Change Over
Kicking the ball Warning Change Over
Bouncing to yourself Warning Change Over
Out of bounds Change Over Change Over
Scoring without loading points Change Over Change Over

Fouls (Minor)

(initiate Minor Penalties, see Minor Fouls & Penalties table for more details)

Premature Restart:

If the ball is thrown from the “T” during a restart before the "Referee" has blown the whistle.

Verbal Harassment/Slandering:

No verbal harassment/slandering of officials or players will be tolerated.

Offside:

No more than the allowed number of players per team may enter the “Restricted Zone”

Safe Zone/No Go Zone Infringement:

Too long in a Safe Zone, not complying to the 1 mater rule and entering the field of play incorrectly after stepping into the No Go Zone are examples of this.

Charging (unintentional):

Accidental contact with a player in defence or attack that forces them to move from a stationary position.

Striking (unintentional):

Hitting a players arm while attempting to hit the ball from a players hands.

Charging the boards (light contact):

Unnecessary light contact with any boards on the "Court". This is to protect the Main Board from damage and to protect the player from injury.

Contact with Main Board (A) while shooting:

A player may not contact the Main Board while trying to score. This is to protect the Main Board from damage and to protect the player from injury.

Rough play (unintentional):

Unnecessary rough play including throwing the ball at a players head/ face.

Out of Bounds – Defense:

A defensive player may not play at or interfere with the play of the ball while ”Out of Bounds”.


Minor Fouls & Penalties Tables

Minor Fouls (Rec League) 1st Offence Repeated Offence
Attacking Team Defensive Team Attacking Team Defensive Team
Premature Restart Warning N/A Change Over Penalty Shot
Verbal Harassment/ Slandering Warning Warning Change Over Penalty Shot
Safe Zone/No Go Zone Infringement Warning Warning Change Over Penalty Shot
Off Side Warning Warning Change Over Penalty Shot
Charging (unintentional) Warning Warning Change Over Penalty Shot
Striking (unintentional) Warning Warning Change Over Penalty Shot
Charging the boards (Light Contact) Warning Warning Change Over Penalty Shot
Contact with Main Board (while Scoring) Warning N/A No Points N/A
Contact with Main Board (while Shooting) Warning N/A Change Over N/A
Rough Play (unintentional) Warning Warning Change Over Penalty Shot
Time Wasting Warning Warning Change Over Penalty Shot
Out of Bounds – Defense N/A Warning N/A Penalty Shot
Minor Fouls (Squad League) 1st Offence Repeated Offence
Attacking Team Defensive Team Attacking Team Defensive Team
Premature Restart Change Over N/A Penalty Shot Sin Bin
Verbal Harassment/ Slandering Change Over Penalty Shot Penalty Shot Sin Bin
Safe Zone/No Go Zone Infringement Change Over Penalty Shot Penalty Shot Sin Bin
Off Side Change Over Penalty Shot Penalty Shot Sin Bin
Charging (unintentional) Change Over Penalty Shot Penalty Shot Sin Bin
Striking (unintentional) Change Over Penalty Shot Penalty Shot Sin Bin
Charging the boards (Light Contact) Change Over Penalty Shot Penalty Shot Sin Bin
Contact with Main Board (while Scoring) No points N/A Penalty Shot Sin Bin
Contact with Main Board (while Shooting) Change Over N/A Penalty Shot Sin Bin
Rough Play (unintentional) Change Over Penalty Shot Penalty Shot Sin Bin
Time Wasting Change Over Penalty Shot Penalty Shot Sin Bin
Out of Bounds – Defense N/A Penalty Shot Penalty Shot Sin Bin

Fouls (Major)

(initiate Major Penalties, see Major Fouls & Penalties table for more details)

Charging the boards:

Unnecessary heavy contact with any boards on the "Court". This is to protect the Main Board from damage and to protect the player from injury.

Charging other players into the boards:

Unnecessary heavy contact with any boards on the "Court" by a player due to charging said player. This is to protect the Main Board from damage and to protect the player from injury.

Holding:

Any player may not hold any other player whether they are in possession of the ball or not.

Pushing:

Pushing another player with any part of the body. Similar to “Charging”.

Charging:

Any action by a player that results in the other player forcibly moved from their position.

Tripping:

Tripping any player is not allowed.

Striking (Intentional):

Hitting a players arm on purpose while that player has possession of the ball.

Preventing a shot attempt (Intentional):

A player may not intentionally stop a scoring shot by illegal means.

Rough play (Intentional):

Intentional rough play.

Milking:

A player may not pretend to be fouled.

Fighting:

No fighting will be tolerated in the Colonial Triad League. Starting a fight or responding to a situation using violence will be considered an “Ejectionable Foul”. It is the “Referee’s” role to monitor the game for illegal play and there are Rules/Penalties in place to enforce them. Violence of any description will not be tolerated.


Major Fouls & Penalties Table

Major Fouls 1st Offence 2nd Offence 3rd Offence
Charging the boards (Heavy Contact) Penalty Shot Sin Bin Ejection
Charging other players into the boards Penalty Shot Sin Bin Ejection
Holding Penalty Shot Sin Bin Ejection
Pushing Penalty Shot Sin Bin Ejection
Charging Penalty Shot Sin Bin Ejection
Tripping Penalty Shot Sin Bin Ejection
Striking (Intentional) Penalty Shot Sin Bin Ejection
Preventing a shot attempt (Intentional) Penalty Shot Sin Bin Ejection
Rough play (Intentional) Penalty Shot Sin Bin Ejection
Milking Penalty Shot Sin Bin Ejection
Fighting Ejection

Penalties

Minor Penalties:

The Squad League has more of an emphasis on the rules than the Rec League so some fouls will carry a harsher penalty. See Minor Fouls & Penalties table for details.

Major Penalties:

The Squad League has more of an emphasis on the rules than the Rec League so some fouls will carry a harsher penalty. See Major Fouls & Penalties table for details.

Penalty shots:

Will be taken from the "Penalty Mark". The shot will be taken by the person fouled or if the foul was not against an individual then any player may take the shot. The amount of points the shot is worth equals how many points were loaded at the time of the foul. If no points were loaded then the shot will be worth 1 point. No other players will be involved in the “Penalty Shot”. If the “Penalty Shot” is successful the restart will go to the opposing team. If the “Penalty Shot” is unsuccessful the player will regain possession for the restart. The “Penalty Mark” is situated halfway into the “Restricted Zone”.

The Sin Bin:

A penalty comprising of 1 minute out of play. No substitute player is allowed.

Ejection:

A penalty resulting in being sent from the Arena. The player will not return to the current game. The player will also sit out all games for the rest of the day. 3v, 2v and 1v format games included. No substitute player is allowed to fill in for the “Ejected” player in the current game but will be allowed for the other formats.

If a player is “Ejected” twice in 1 season they will be banned from playing for the remainder of the season. That player is then on probation. They may play in the following season but if they are “Ejected” again, they will be banned for life.


To Win a Triad Game

A regulation Triad game is 5 minutes in duration. A timer will indicate when that time has elapsed (to the ”Referee”), play will continue until the ball has left the "Court", either by going “Out of bounds” or by a scoring shot.

The team with the highest score at the expiration of time wins the game.

If, at the end of the 5 minutes of normal time, the scores are equal, overtime will be played.

During the regular season: 1 minute of the version currently being played will commence.

If, at the end of the overtime, there is still no clear winner, a draw will be called.

During finals: Unlimited time of the version currently being played will commence.

In both overtime options, the first team to score is the winner.


Points Allocated for Win, Draw and Loss

Win = 3 points

Draw = 1 point

Loss = 0 points


Squads short of players on game day

Squads that for some reason find themselves short of players may be offered 6 options:

  1. A Squad may forfeit at any time.
  2. The game will be rescheduled, only if all 4 Captains agree.
  3. Both Squads involved in the current game may play a 2v game. Both Captains must agree.
  4. The Squad short may borrow a player from either the Rec or Squad League. The opposing Captain and the Head Referee must agree that this player is suitable. Experience, fitness and whether the player is of a similar standard must be considered. If the player is from a Squad, the Captain of the Squad of the borrowed player must also agree. If a player is borrowed and starts the game, they may not be substituted for another player unless in the event of injury.
  5. The game will be played with the available players. Eg: 3v2.
  6. If no option can be agree upon, the game will be played 3v2.

Teams having to Forfeit

If a Squad has to forfeit for whatever reason a loss will be called against them. The default score will be 3 - 0. (for points for and against reasons)


Referee’s Directions

Whistle blows

1 sharp blow to start the game, restart the game or to initiate a Penalty shot for goal.

2 sharp blows to stop the game (if the ball or player goes out of bounds or for fouls etc)

3 sharp blows to indicate a successful scoring shot.

2 sharp blows + 1 long blow to indicate the end of the game.


Challenging Referee’s call

Any player has the right to challenge an Referee’s call. Whether it is over a judgement call or an application of a rule. A set procedure is to be followed:

  1. Call “Time out”.
  2. Approach your Captain and advise them of the challenge.
  3. The Captain and player will approach the 4 “Referee’s” and the opposing teams Captain with their challenge.
  4. A majority rules decision will be made.
  5. Each Squad has 2 challenges allowed per game. If a challenge is successful, they keep 2. If a challenge is unsuccessful, 1 will be deducted. EG: when a Squad reaches 2 unsuccessful challenges, no more challenges will be permitted.

Length of Games

3v: 3v Squad games will comprise of 3x 5 minute thirds. A total of 15 minutes. A 1 minute break will separate each third.

2v and 1v: Squad games will comprise of 1x5 minute game.

Substitutions

3v: Each 3v squad will consist of between 3 and 6 players. All of these players MUST substitute during the game AT LEAST ONCE if available.

Finals

3v, 2v and 1v: The top 4 ranking teams will qualify for the finals.

  • Semi Final Series 1: Team 1 vs Team 4
  • Semi Final Series 2: Team 2 vs Team 3
  • Grand Final Series: Winner Semi Final Series 1 vs Semi Final Series 2

Each series will be 3 x 5 minute games. If a series is drawn, unlimited overtime, golden point will be played in the current version. EG: 3v overtime will be played as 3v.